New texture mapping possibilities for SEGA Saturn.

Wednesday, 13 July, 2005 9:00

The SEGA Saturn cannot change texture coordinates in game by hardware. This means that textures are pre-mapped and cannot change (except very few and very limited programming tricks, not worth mentioning) which is required for some of todays lightning effects.

So I started to implement the generation of a texture from a big source texture using texture coordinates and expanded it to a full featured real-time texture mapping support library. Three demos were released and the 3rd new demo is really.....ahm.....really worth to look at, I think.

For videos, screenshots and Saturn demo, look here: Texture Coordinates.