It's getting even easier for people to start developing homebrew games for SEGA Saturn. Using  Saturn Orbit (the new and easy saturn development environment for Windows), I developed a Saturn Demo which contains all basic techniques a homebrew Saturn game would need. 
                Not enough, I wrote a HTML tutorial, which explains all conversion and programing steps used in the Saturn Demo. 
                The highlights of the  Saturn Game Tutorial and Demo are: 
                 realtime gouraud shading 
                 texture slicing 
                 compressed animated sprites (binary from CD) 
                 compressed sprite table (binary from CD) 
                Look here:  Saturn Game Tutorial
   
                
               
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