Texture Coordinates

Pushing the limits with new features on SEGA Saturn!

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New texture mapping possibilities for SEGA Saturn.

The SEGA Saturn cannot change texture coordinates in game by hardware. This means that textures are pre-mapped and cannot change (except very few and very limited programming tricks, not worth mentioning) which is required for some of todays lightning effects.

So I started to implement the generation of a texture from a big source texture using texture coordinates and expanded it to a full featured real-time texture mapping support library. Four demos were released and from the 3rd on it is really.....ahm.....really worth to look at, I think. This image is from the very first demo and explains best how textures are resampled:

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controls

For each demo, it's strongly recommended to READ THE INCLUDED README.TXT FOR CONTROLS before playing. Because the demo is all about using the control pad smartly. You can do a lot with it if you know how. It is no auto-demo.

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