| 
				
				 
                Contact
                Disclaimer
                Donations
                Forum
                Guestbook
                News
                News 2006
                News 2005
                News 2004
                News 2003
                29 September, 2003
                9 September, 2003
                31 August, 2003
                30 August, 2003
                28 August, 2003
                27 August, 2003
                25 August, 2003
                31 July, 2003
                11 June, 2003
                5 June, 2003
                1 May, 2003
                30 April, 2003
                17 April, 2003
                9 April, 2003
                5 April, 2003
                3 April, 2003
                20 March, 2003
                17 March, 2003
                9 March, 2003
                8 March, 2003
                19 January, 2003
                News 2002
                News 2001
                In the press
               
			 | 
			
				
				Status report and new video: Tiny 3D Engine for Visual Memory.Thursday, 17 April, 2003 19:51- clipping added(can be turned on/off , supported by demo) - data formats "lines" and "polylines" added to existing "points" and "polyline" - sample geometry in demo is more complex now: cube and pyramid, both presented with points and polylines - additional speedups for transformation matrix handling, sine/cosine computation and point transformation -> results in 5-8% increase of framerate some properties: Objects consisting of lines only cause little performance decrease compared to the same object but only displayed as points. And very obvious: they give more visual effect. Objects represented as "polyline" or "polylines" can be drawn faster than if format "lines" would be used. Conclusion: Objects should be represented with as few as possible polylines. ToDo: - fast polyline drawing is disabled because of problems occuring with point swapping in the line drawing and clipping routines - apply the remaining speedups - code cleanup - write the new double buffering framerate handling to be compatible with B-movie;) and greyscale extension, too Have a look at the 2nd Divx 5.0x video capture of the demo with clipping and more complex geometry: Download! So you see: development is near the finish line. I'm a friend of releasing 1.0 versions. You may experienced how awful it is to burn buggy beta 1, beta 2 and beta 3 and again and again for Dreamcast... .  | 
 			
