The E0 fanpage is a part of "The Rockin'-B" @ http://www.Rockin-B.de

 

 

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OPENING

Enemy Zero is an action-adventure game released for the SEGA Saturn console back in 1997/1998 on 4 CD's and is now also available for PC. The action part of the game takes place in realtime rendered 3D-corridores of a spaceship called 'The Aki' while the adventure parts are realized using pre-rendered CGI-movies inside rooms.

The spaceship vehicle 'The Aki' is returning to earth. Then, suddenly the ship gets in trouble, it's vibrating and an emergency is caused. You see something very strong but invisible attacking the door, stepping on the broken door and hunting through the corridor very, very fast.
The emergency caused the cryogenetic sleep chamber of Laura Lewis to break up and she awakes. She tries to contact a crew member named Parker via video-phone and becomes witness of his bloody death caused by an invisible, screaming alien.
Now it's up to Laura to rescue the ship, to fight the aliens and to try to return to earth. But before that, she will discover the whole story of this disaster... .

 

 

TRAINING

The training is really necessary to successfully fight the aliens, because....you cannot see them, you can only hear them!
Laura got a small device called VPS(VEXX Positioning System) in her ear that signals the presence of an alien with beeps. The nearer an alien is, the more often it beeps. The tone frequency of a beep depends on whether the alien is in front, behind or besides you.
To fight the aliens, you got a gun that unfortunatly needs some seconds to power up. Then you got only some seconds to release the button for a shot. Furthermore, some guns hold only enough energy for a small number of shots and need to be recharged from time to time.

This training does not focus on graphics, but on localising and fighting the aliens. If you want to get an impression, download and watch the VCR recorded movies of this years E0-session of me and a friend:

To watch this movies, you'll need WinRAR to unpack and a PC capable of playing .AVI files with Divx 5.0.x and an mp3 codec installed. Don't be irritated because I used WinRAR to pack it again. In this case, it really gains some compression and additionally protects the sensitive .AVI files from beeing corrupted while downloading, because it got the power to recover them.
(5,65 MB) Successfully finished 2002's training of Jean.
(5,64 MB) Failed 2002's training of Vorbes.
So, my training should be a good example how to become a gunslinger in E0! But don't mind the slow start after such a long time having not played E0.
Size: 5,65 MB.
That is what happens to the weak guys! Be aware of acting like shown in the last seconds of the movie!
Size: 5,64 MB.

 

 

WARPSTAFF

The game was created by a japanese software firm called Warp. With Kenji Eno as the founder and mastermind of Warp, the company started business with developing the Horror-Adventure D for the 32 bit console 3DO. The game featured prerendered CGI-movies on 2 CD's with Laura Lewis as main character. All over the game she does not say a single word... . This first appearence of Laura Lewis in a videogame was converted at least for SEGA Saturn and unfortunatly also for FONY PeeSX.

As far as I know, Warp first started developing Enemy Zero for the FONY PeeSX, but got trouble with that company(who does not?) and decided to exclusively publish the game for SEGA Saturn. Again, Laura Lewis is the main character, but new characters joined the team like Kimberley.

Warp also started to develop D2 for the 3DO successor M2, but that machine was never released. After a long time of development, D2 came finally out for the SEGA Dreamcast. On 4 GD's the game did not feature CGI-movies, but beautiful realtime rendered 3D graphics. Not only Laura Lewis appeared there(and rumors say she might have talked for the first time), but also Kimberley from E0.

Besides this great 3 games, Warp also developed and released other titles in japan. One to mention is a game that only used sound, but no graphics! Very cool!
It's definitly the musical talent of Kenji Eno and his extraordinary visions and ideas concerning videogames, that make these games so special.

But where is Warp today? I found out that they renamed to "Superwarp", but the webside is no longer accessible. So the truth is hard to realize, but Warp seems to be dead... .

So, here's something very cool: an interview with Kenji Eno! It was made by Sega Online.

Interview with Mr. Kenji Eno President of Warp, Producer, Director & Storywriter of Enemy Zero

Sega Online: If you weren't making games, what would you want to do?
Eno-san: After I left high school, I pretty much just listened to music, read magazines and didn't do much for about a year. Then I realized I had to do so I found a job working for a software company. If I weren't making games, I would be something music-related. I'd probably go back to school and earn an advanced degree in it first. There are an enormous amount of talented people in the music industry - I think a degree is essential. The other thing I might do is some type of free-lance work, but I'd still make music on the side

Sega Online: Who is your favorite group?
Eno-san: I listened to the Beatles, and YMO (Yellow Magic Orchestra) when I was young. I also spent a lot of time making my own music, playing the organ. Eventually my father bought me a computer for the purpose of creating music. Learning how to make music on the computer, lead to my career in making videogames. In junior high school I formed a couple of bands - a rock band, a techno band and a punk band. In one way or another, I was always involved in music. I don't have any particular music that I can say is my absolute favorite, my taste is diverse, however I do tend towards music from the UK and European music. I'm listening to Bjork a lot lately.

Sega Online: How much did the concept of Enemy Zero change from the time you began developing it to its completion?
Eno-san: The story is almost the same. Typically I think about the storylines when I'm on a long airplane flight. That's what happened with Enemy Zero, I was on my way back from a trip to Germany and I thought up the story. I find when I'm flying it's the perfect time to think about stories, because there are no phones ringing and no interruptions. Once I think up a story I usually stick closely to it in the game's development.

Sega Online: What will Laura Lewis' next be?
Eno-san: She's going to be in D2. When I was thinking up a character for Enemy Zero, I knew I wanted a character whose motions would show off the tributes of a interactive movie game. The fluid movements of a woman seemed appropriate to meet this challenge. Since we had Laura from D, we decided to modify her character for Enemy Zero.

Sega Online: What do you hope people will most appreciate when they play this game?
Eno-San: That it's different. Unlike fighting role-playing or racing, I think gamers will really feel this game, that they'll be drawn into the experience, even on an emotional level.

Sega Online: Eno-san, We know how busy you are and appreciate your taking the time to meet - it's been a pleasure, thank you!

The interview is taken from the Enemy Zero Guide which you can find in the cheats section.

 

 

START

You enter the game as Laura Lewis, just awakened from hypersleep and being located in her personal room. This is the movie-driven adventure mode in which you can navigate through the room from point to point, pick up first items, look into the inventory and save the game or use the VEXX computer system that is installed in each room to gain information about the ship, crew members, items or to contact crew members via video-phone.
But out there, outside the rooms, there are the invisible alien enemies and you haven't got a gun jet... .

So, you might have an impression on what this game is about. And now let me tell you, why it's worth to have such a cool fanpage on the net.
It's just the only game on earth, delivering such a unique experience. No other game will make you sweat and full of fear like this. And when you lay the pad besides, believe me, your heart will bump as if you'd ran for your life. And you did!
The tension of the game is so high that most people just can't stand it. Like Vorbes for example. He does not touch the pad, except for playing the training(being forced by me), but he enjoys the spectacle hiding behind the sofa very much.

So, traditionally for one time each year, Vorbes and me take out E0 and dive deep into the game's atmosphere and prepare to fight for our life. This takes so much energy that we both need one year to recover from that session!

Unfortunately, this year's E0 session did not end that successful like the one of last year. But you can watch it and see for yourself if you'll have to power up the last gun first to defeat the invisible enemies, like Vorbes adviced me to do:

To watch this movies, you'll need WinRAR to unpack and a PC capable of playing .AVI files with Divx 5.0.x and an mp3 codec installed. Don't be irritated because I used WinRAR to pack it again. In this case, it really gains some compression and additionally protects the sensitive .AVI files from beeing corrupted while downloading, because it got the power to recover them.
(1,41 MB) The cruel end of 2002's E0 session.
A real tragedy! I have never lost my life such dramatically like shown here in 2002's session.
1st mistake after 40s: stepping back and not hunting the alien in the tight area.
2nd mistake after 55s: following Vorbes' advice to not fully power up the gun.
Size: 1,41 MB.

 

 

REVIEWS

I have collected some reviews from the web so that you do not have to search on your own. And I listed them here, regardless if they are critical or not.
Also, this table gives you a short overview on each one, so it's easier for you to decide which one to read.

link quantity size pictures opinion score version language
gamefaqs.com 3 short no positive 8-9/10 saturn english
sega-saturn.com 3 short-middle 2 neutral/critical B,7-8/10 saturn english
justadventure.com 1 long 5 disliking D+ pc english
elecplay.com 1 long 6 positive/critical 8/10 saturn english
segalife.com 1 middle 4 critical/neutral 7/10 saturn english
tripod private 1 short no welcoming - saturn english
pcgamereview.com 1 short no positive/full of fear 9/10 pc? english
maniac.de 1 middle 2 negative/ critical 37% saturn deutsch

 

 

IMAGES

Besides the 3 movies of 2002's E0 session, you can watch some images. Point over image to see a little description(at least Internet Explorer) and click to load the fullsize image.

PAL SEGA Saturn version of Enemy Zero:4 CD's in 2 CD cases packaged in cardboard box.
Size: 68,1 KB.
PAL SEGA Saturn version of Enemy Zero: Front of both CD cases.
Size: 63,0 KB.
PAL SEGA Saturn version of Enemy Zero: Back of both CD cases.
Size: 55,2 KB.
PAL SEGA Saturn version of Enemy Zero: Both CD cases opened, showing all 4 CD's and manual.
Size: 56,1 KB.
PAL SEGA Saturn version of D and Enemy Zero: Front of CD case/cardboard box.
Size: 67,8 KB.
PAL SEGA Saturn version of D and Enemy Zero: Back of CD case/cardboard box.
Size: 87,2 KB.
German PC version of Enemy Zero: Front cover.
Size: 45,2 KB
German PC version of Enemy Zero: Back cover.
Size: 52,5 KB
German PC version of Enemy Zero: All 4 CD's.
Size: 45,3 KB

 

 

CHEATS

Here's a collection of walkthroughs, maps, gameshark codes and hints I've found on the web. Most come in TXT format for viewing online, some are packed with WinRAR.

Enemy Zero Guide Really a great walkthrough! Very detailed with character studies, general gameplay explanations, advices on how to use the gun and an interview with Kenji Eno himself!
Size: 22,5 KB, view online.
Enemy Zero Guide with maps The same guide described above, but all maps created by the author are included! Great maps, check it out.
Size: 333 KB, download.
Strider's Unofficial Guide Strider's main focus is on the walkthrough, but he also delivers information on using the gun and closes with some critical words... .
Size: 21,7 KB, view online.
Miscellaneous Special dates cause messages on Laura's voice recorder and other things. Ahm, by the way: if your tough, you can see Laura taking a shower!
Size: 495 B, view online.
Gameshark Codes No, sorry, no cheat code for infinite gun power or no enemies or unvulnerability.
Size: 223 B, view online.
All in One All things mentioned above in one archive.
Size: 340 KB, download.

 

 

NOTES

Laura Lewis' voice in US/EU version of E0 is supplied by Jill Cunnif, lead singer of an all-female rock group called Luscious Jackson. Search the web with google by clicking here.

Music was composed by Michael Nyman, the one who was involved in films like "The Piano", "The diary of Anne Frank" and "Gattaca". He says, he has never seen the game itself.
About him and Enemy Zero, you can find a bio/bibliographical text here and a story with a lot of quotations of him here.

Have you ever thought what this text is all about that shows up in the middle or at the end of the intro trailer? Never been able to read that quickly? Well, I've captured the intro and was able to pause the movie. So, the two texts are one and the same and if you want to read it, take a look at the right side of this page... .

 

 

 

All trademarks appearing on this site belong to their respective owners. This page is in no way affiliated with or endorsed by any company mentioned here. All images, movies are taken or captured by myself(excepts are indicated) from material I legaly own. This is just a fansite to honor the great work of Warp. Page created by Rockin'-B in 2002.

ENEMY ZERO
WILL
BECOME
A MORE
MOVIE-ORIENTED
TITLE,
WITH
LAURA
AS AN ACTRESS.
THE MAIN
STAGE
OF
THE WORK
WILL
BE
THE SPACE
ITSELF.
BUT
ENEMY ZERO
WILL
HAVE
AN ASPECT
OF
AMUSEMENT
AS
A GAME
AS
WELL,
A LESS
WEIGHT.
ONE
OF
THE CONCEPTUAL
SUBJECTS
OF
THE WORK
WILL
BE
"DIGITAL SADNESS"
MULTIMEDIA,
AS
DIGITAL
MEDIA,
HAS
EPHEMERAL
FACTORS
AND
RISKS.
THROUGH
SHOWING
ENEMY ZERO,
I
WOULD
LIKE
TO
MAKE
IT
CLEAR
THAT
THERE
ARE
SUCH
CONTINGENCY
RISKS
IN
THE DIGITAL
WORLD
OF
THE MODERN
TIMES.

Kenji Eno
at the E0 trailer.